Play with AI or in local 2 Player.
Full rules with castling, en passant, and promotion. 1P vs minimax AI with optional guardrails and coaching.
American draughts with multi-jumps and crowning. Optional forced captures and flying kings for the variant you prefer.
Drop discs into a 7×6 grid — four in a row wins. AI scaled for the lower branching factor with top-3 column coaching.
The quick classic. Three difficulties — Hard is solved minimax (perfect play), so the best you can do is a draw.
Draw lines between dots; closing a box claims it and earns another turn. Tactical chain control on every move.